// START WRAPPER: The YUI.add wrapper is added by the build system, when you
// use Shifter to build your component from the raw source in this file
// YUI.add("myplugin", function(Y) {

    /* Any frequently used shortcuts, strings and constants */
    var Lang = Y.Lang;

    /* MyPlugin class constructor */
    function MyPlugin(config) {
        MyPlugin.superclass.constructor.apply(this, arguments);
    }

    /*
     * Required NAME static field, to identify the class and
     * used as an event prefix, to generate class names etc. (set to the
     * class name in camel case).
     */
    MyPlugin.NAME = "myPlugin";

    /*
     * Required NS static field, to identify the property on the host which will
     * be used to refer to the plugin instance ( e.g. host.feature.doSomething() ).
     */
    MyPlugin.NS = "feature";

    /*
     * The attribute configuration for the plugin. This defines the core user-facing state of the plugin
     */
    MyPlugin.ATTRS = {

        attrA : {
            value: "A"                     // The default value for attrA, used if the user does not set a value during construction.

            /*
            , valueFn: "_defAttrAVal"      // Can be used as a substitute for "value", when you need access to "this" to set the default value.

            , setter: "_setAttrA"          // Used to normalize attrA's value while during set. Refers to a prototype method, to make customization easier
            , getter: "_getAttrA"          // Used to normalize attrA's value while during get. Refers to a prototype method, to make customization easier
            , validator: "_validateAttrA"  // Used to validate attrA's value before updating it. Refers to a prototype method, to make customization easier

            , readOnly: true               // Cannot be set by the end user. Can be set by the component developer at any time, using _set
            , writeOnce: true              // Can only be set once by the end user (usually during construction). Can be set by the component developer at any time, using _set

            , lazyAdd: false               // Add (configure) the attribute during initialization.

                                           // You only need to set lazyAdd to false if your attribute is
                                           // setting some other state in your setter which needs to be set during initialization
                                           // (not generally recommended - the setter should be used for normalization.
                                           // You should use listeners to update alternate state).

            , broadcast: 1                 // Whether the attribute change event should be broadcast or not.
            */
        }

        // ... attrB, attrC, attrD ... attribute configurations.

        // Can also include attributes for the super class if you want to override or add configuration parameters
    };

    /* MyPlugin extends the base Plugin.Base class */
    Y.extend(MyPlugin, Y.Plugin.Base, {

        initializer: function() {
            /*
             * initializer is part of the lifecycle introduced by
             * the Base class. It is invoked during construction, when
             * the plugin is plugged into the host, and can be used to
             * register listeners or to inject logic before or after methods
             * on the host.
             *
             * It does not need to invoke the superclass initializer.
             * init() will call initializer() for all classes in the hierarchy.
             */

             // See Y.Do.before, Y.Do.after
             this.beforeHostMethod("show", this._beforeHostShowMethod);
             this.afterHostMethod("show", this._afterHostShowMethod);

             // See Y.EventTarget.on, Y.EventTarget.after
             this.onHostEvent("render", this._onHostRenderEvent);
             this.afterHostEvent("render", this._afterHostRenderEvent);

        },

        destructor : function() {
            /*
             * destructor is part of the lifecycle introduced by
             * the Base class. It is invoked when the plugin is unplugged.
             *
             * Any listeners registered using Plugin.Base's onHostEvent/afterHostEvent methods,
             * or any methods displaced using it's beforeHostMethod/afterHostMethod methods
             * will be detached/restored by Plugin.Base's destructor.
             *
             * We only need to clean up anything we change on the host
             *
             * It does not need to invoke the superclass destructor.
             * destroy() will call initializer() for all classes in the hierarchy.
             */
        },

        /* Supporting Methods */

        _onHostRenderEvent : function(e) {
            /* React on the host render event */
        },

        _afterHostRenderEvent : function(e) {
            /* React after the host render event */
        },

        _beforeHostShowMethod : function() {
            /* Inject logic before the host's show method is called. */
        },

        _afterHostShowMethod : function() {
            /* Inject logic after the host's show method is called. */
        }

    });

    Y.namespace("Plugin.MyApp").MyPlugin = MyPlugin;

// }, "3.2.0", {requires:["plugin"]});
// END WRAPPER
